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Fire e Fury House RulesCompatible con Fire e Fury Regolamento di Wargame
Fire e Fury is one of the most realistic e playable American Civil War simulation games on the market today. Many players appreciate the historic look e feel of the simulation, the attention to important detail so often neglected in other game systems, e the clarity of the rules themselves. Not surprisingly, there are many house rules available which may give the player an even more interesting game to play. Most of these house rules are designed to enhance the game, add detail e prepare an interesting campaign background, there are hardly any rule bugs to fix. Variable Unit Generation TablesVariable Unit Generation Tables may be used in conjunction con army level campaign games like HOUSE DIVIDED, where the basic maneuver element is a division of fanteria o cavalleria. Players refer to the variable generation method when a previously unengaged division enters combat for the first time. Variable Terrain Generation TableThe Variable Terrain Generation Table reduces the unrealistic bird’s-eye view of the table-top general. What looks like a wood well dietro le linie nemiche may turn out to be just an orchard once it is scouted by friendly troops. Rivers may be fordable, but the ford has to be located first. Ridges may be steeper than expected, hampering the movement of artiglieria. These ed other terrain effects should not be known to the player unless his side has scouted the battelfield. If you would like to share your Fire e Fury House Rules con the readership of Military Miniatures Magazine, please write to Domande più frequentiPer ulteriori informazioni, per favore contatta la redazione di Rivista Military Miniatures nel Miniatures Forum. © 2003-2011 by IDL Software GmbH, Darmstadt, Germania. Tutti diritti reservati. Donne | Uome | Selfness | Fiera natalizia | Incontro di Colazione | Love & Fun | Internet Giocchi di guerra | Calendario Culturale | Collegamenti |
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