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Fire and Fury

Recensione del Gioco di Guerra

Fire and Fury American Civil War Rules Fire and Fury is an innovative game system using miniature armies to recreate battaglie della guerra civile americana. The game emphasizes playability without sacrificing historical accuracy.

The rules offer everything giocatori wargame look for in a Civil War game: unit quality, leader effectiveness e caduti, morale, command control, weapon effectiveness, ammunition supply, e the fog of war.

The basic combat unit is the brigade of fanteria o cavalleria. With less than due hundred miniature soldatini the player can take command of a division o an entire corps. A game involving several players can recreate battles between opposing armies of from 15,000 to 100,000 men per side.

Fire and Fury will appeal to the new gamer o the veteran, the Civil War buff o the person just discovering this fascinating period.

Contenuto

Capitoli

  1. Introduction, 2 pages
  2. Mustering your Forces, 6 pages
    • Soldatini
    • Stands
    • Markers
    • Painting Miniatures
  3. Prepare for Battle, 7 pages
    • Game Scales
    • The Order of Battle
    • Brigade Effectiveness
    • Exceptional Leaders
    • Labeling
    • The Battlefield
    • Troop Placement
    • Playing Time
    • Length of a Battle
    • Winning the Battle
    • Game Referee
  4. Fighting the Battle, 33 pages
    • Sequence of Play
    • Tables & Charts
    • Die Roll Procedures
    • Phase I: Maneuver, 14 pages
    • Phase II: Musketry & Cannonade, 8 pages
    • Phase III: Charge, 9 pages
  5. The Battle of Gettysburg, 16 pages
    • The Campaign
    • Luglio 1st
    • Luglio 2nd
    • Luglio 3rd
    • Gettysburg Order of Battle
    • The Aftermath
  6. Building Battlefield Terrain, 5 pages

Quick Reference Chart

  • Maneuvre Table
  • Play Sequence Chart, Movement Rates Chart, Fallen Leader Table
  • Musketry & Cannonade Table
  • Charge Table
  • Arc of Fire Gauge
  • Civil War Buildings #1
  • Civil War Buildings #2
  • Civil War Buildings #3

The rules are professionally designed, laid out, ed illustrated, including 17 colour photos of Fire and Fury battles, as well as black e white scenario maps for the Battle of Gettysburg. Tactical formations, evolutions, maneuvers, combat situations, e retreat moves are superbly illustrated con 56 photos e scale drawings of miniature brigades. Headlines e subheads are bolded, e the body text is type-set in a standard book typeface. The rules are exceptionally well written, fun to read, ed easy to understand. Fire and Fury set an industry standard in regolamenti di wargame design which is rarely matched by the competition.

Brigade Effectiveness & Leader Ratings

Fire and Fury introduced simple brigade identification labels like "Picket - Armistead - E 10/8/5", which are easy to read e contain all relevant command control, brigade strength, morale, e leadership information of a brigade. In this example, Armistead’s Brigade of Picket’s Division has a full strength of 10 veteran fanteria stands, ed an elite brigade commander rating. Armistead’s brigade loses its freshness bonus when 20 percent caduti have been incurred, ed it is considered spent once its strength has dropped to 5 stands. Brigade identification labels are small enough to be attached to the underside of the brigade command stands, e they can be easily referred to when a brigade needs to pass maneuver o charge combat tests.

Status Markers

Fire and Fury revolutionized the use of modelled status markers which replaced many book-keeping chores, ed improved the visual appeal of wargames by eliminating the unsightly battlefield clutter consisting of coloured pipe cleaners, painted rocks, gems, caduti rings, o cardboard markers prescribed by many competing regolamenti di wargame before it. The modelling of status markers has become an art form thanks to Fire and Fury.

Maneuver, Combat, e Morale

By a stroke of pure genius Fire and Fury completely eliminated the need for laborious e repetitive morale tests before ed after fire combat, before ed after melee, e before the start of the next turn. Instead, realistic ed easily implemented morale effects are built into the Fire and Fury maneuvre, fire combat, e melee results tables. These revolutionary game mechanisms work exceptionally well to provide historically accurate morale results the Union e Confederate players can live with.

Ammunition Supply

The ammunition supply rule in Fire and Fury is yet another clever game mechanism, which regulates the ammunition expenditure of brigades e batteries at critical stages of a firefight. Brigades engaged in desultory fire need not worry about their ammunition supply. As the intensity of the firefight increases, however, brigades may run low on ammunition. Again, no book-keeping is required, because the "low on ammunition" result is built into the fire table, e Fire and Fury uses modelled fanteria, cavalleria o artiglieria "low on ammunition" markers to mark brigades o batteries which have run low on ammunition e need to retire out of enemy musketry range to replenish. Where competing regolamenti di wargame either ignore ammunition expenditure o require the player to account for every single round fired, lost, o scrounged on the battlefield, Fire and Fury uses a surprisingly realistic ed easily implemented ammunition rule.

Fight, Run, o Surrender

Some regolamenti di wargame go to great length to explain that of the 33 to 50 soldiers represented by a single soldatino caduto, only a few men are actually killed o wounded, the remainder being considered ineffective for the rest of the battle. Individual soldatini are micro-managed as players consult laborious charts to arrive at a 33.34 o 66.67 percent probability of a soldatino caduto, which is then marked con a caduto cap, until all the soldatini on a stand have been eliminated by fire e melee, e the stand can be removed from play. Many of these games drag on until well over 75 percent of the soldatini have been shot o stabbed, regardless of the fact that historical caduti rates were much lower. In Fire and Fury, brigades will suffer a proportion of fire e melee caduti, other men will skedaddle, run panic-stricken off the battlefield, e some are captured during melee. Entire brigades may skedaddle when they are exhausted, disordered, e their morale fails. Fire and Fury games are never a dull fight to the last figure stand, they end within a realistic time frame as one side loses ground e the other becomes too exhausted to follow-up on its victory.

Game Time matches Real Time

Fire and Fury wargames typically require about the same time it took to fight the historical battle, because players acting as division e corps commanders are able to maneuver, fire, e melee their brigades without reference to complicated ed ambiguous rules which need to be read, re-read, ed argued over incessantly. Moderately experienced Fire and Fury giocatori wargame only need the quick reference chart to play, ed it takes less than 15 minutes to train a previously frustrated rules lawyer to become a successful division commander.

Scenarios, Variants, e Resources

Fire and Fury is extremely popular around the world, ed avid players have designed many valuable scenarios, campaign rules, e house rules like random army generation tables, hidden terrain effect charts, even game variants for other periods to complement the game. Nach Paris - The Franco-Prussian War of 1870 by Nick Dorrell, published in Wargames Illustrated No. 140, Fire & Fury per le Guerre Napoleoniche (WI 143), e Fire and Furia Francese by Nick Dorrell (WI 150) are some of the early Fire and Fury variants adapted to other periods of warfare del XIX secolo. The best-selling e most successful Basic Original Fire and Fury (BOFF) variant is The Age of Eagles by Colonel (Ret) Wilbur E. Gray, which was published in 2005 e sold out almost immediately.

Trovatore di Avversari

Please join our Miniatures Forum to find fellow giocatori wargame in your area who share your interest in the American Civil War period of warfare. Il Miniatures Forum è una rete sociale per modellisti, giocatori wargame, e collezionisti di soldatini.

Fire and Fury is a must-have for anyone interested in the American Civil War, wargamer o not. The rules are so popular that interested players should be able to find fellow Fire and Fury gamers virtually anywhere in the world. The flow, look e feel, period flavor, e historical accuracy of the game is exceptional, ed it is difficult to imagine how Fire and Fury might be topped. All things considered, Fire and Fury offers excellent value for money.

Domande più frequenti

Per ulteriori informazioni, per favore contatta la redazione di Rivista Military Miniatures nel Miniatures Forum.

Regolamenti di Wargame


Mail Adresse - Pubblicato: 01.11.2006 - Aggiornato:
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