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Classical HackRecensione del Gioco di Guerra
The rules have been set down con the core rules for things like movement e shooting. To adjust for the differences in the quattro different periods there are quattro "Period Play" sections. Each section is adjusted to reflect the abilities of the armies within their own time. To facilitate this, there are also sections on "Special Tactics", "People on the Fringe", "Beast, Vehicles, e Machines", e "Army Formations", in addition to the period specifif charts for melee, shooting, ed other considerations. The rules are not designed o intended for out of period play. Contenuto
Capitoli
Quick Reference Charts e Markers
Unit Labels e Status MarkersClassical Hack requires no book keeping, because all relevant unit information is written on a small label attached to the figure stand. Activity e Morale Status Markers are used to indicate charging, counter-charging, evading, pursuing, ambushing, breaking-off, e rallying units. Rout e disorder markers show the current unit morale status. Sample markers are included in the rules e may be photocopied onto cardboard. Most players will want to use sculpted status markers, however, to achieve a more pleasing look on the table-top. Hidden UnitsDeployment is done sequentially, first one player lays out his army e then the other. Units hidden inside woods o gullies, behing hills o dunes, are considered to be in an ambush position e need not be set up on the table. The owning player marks the positions of hidden units on his map, e reveals them when an ambush is sprung. Mixed UnitsWhen mixed units are used, the higher morale class e heavier type unit deploys in the front rank. When more than 50 percent of the front rank troops have become caduti, the unit drops to the lower morale class ed unit type. The rules also cover mounted mixed units like equitata light cavalleria con attached fanteria of Period 3, circa 50 A.C. Equitata units are deployed con the mounted elements in the front rank. The entire unit moves at mounted speed. When in ambush position, the mounted e dismounted elements of an equitata fight separately. Commanders e Command ControlCommanders are based individually, con an escort, o attached to a unit stand. Army commanders e their subordinates may be rated from cowardly, o incompetent to brave o beloved by their men. Commanders attached to a unit may not leave it at any time, con certain exceptions listed in the Risk to Commander table which regulates commander caduti from shooting o melee. Unattached commanders o subordinate commanders con an escort may join routing units in an attempt to stop the rout. If a commander is killed, his entire command may retire. The Risk to Commander table provides ten unique e realistic command caduti results, ranging from a light wound which angers the commander e provides a +1 bonus for the next melee round, to a kill result which compels the commander’s guard to fight to the last man. Just like an ancient commander cannot cruise around the battlefield, rallying troops here e supporting melees there, his command control options are limited. Non-Roman close order foot, fanatic, scythed chariots, elephants, ed elite/personal follower units may not voluntarily break off from melee, except under the death of commander rule. Other involuntary actions include pursuit, retirement e rout moves. Target priorities dictate that shooters will fire at charging opponents, enemy units which caused caduti this turn o last, o enemy in range, in that order. Special Tactics ed Army FormationsThe special tactics section covers Theban Sacred Band units, Imperial Alexandrian kontos-armed shock cavalleria, Imperial Alexandrian e Roman pass through tactics against elephant e chariot attacks, Roman testudos, Byzantine shock cavalleria, shieldwalls, fanatics, horse archers, mounted skirmishers, ed equitata mounted mixed units. The People on the Fringe section covers special tactics of tribal armies, clans e warbands. The Army Formations section explains the typical deployment of Spartan e Persian armies ca. 480 A.C., the Imperial Macedonien Army ca. 325 A.C., Roman Legion ca. 214 A.C., Roman e Celtic armies ca. 50 A.C., Late Roman Army ca. 357 D.C., e Byzantine Army ca. 530 D.C. Beast, Vehicles & MachinesThis section deals con Celtic chariots, scythed chariots, elephants, bolt e stone throwing balista artiglieria, e boats. Celtic chariots cannot charge close order foot frontally, unless the enemy is disordered, but chariot riders may dismount e continue their charge on foot. Trovatore di AvversariPlease join our Miniatures Forum to find fellow giocatori wargame in your area who share your interest in the Ancient period of warfare. Il Miniatures Forum è una rete sociale per modellisti, giocatori wargame, e collezionisti di soldatini. Classical Hack is easy to learn e fun to play. Special tactics e the limitations of command control create the unique in-period look e feel of these rules. Classical Hack is compatibile con foot e mounted soldatini based for dba o dbm. Boardgames e campaign rules from other publishers may be used to run Classical Hack campaigns. Domande più frequentiPer ulteriori informazioni, per favore contatta la redazione di Rivista Military Miniatures nel Miniatures Forum. © 2006-2011 by IDL Software GmbH, Darmstadt, Germania. Tutti diritti reservati. Donne | Uome | Selfness | Fiera natalizia | Incontro di Colazione | Love & Fun | Internet Giocchi di guerra | Calendario Culturale | Collegamenti |
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