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Classical Hack

Recensione del Gioco di Guerra

Classical Hack by Philip Viverito, Richard Kohlbacher, e Edward Backer The work on Classical Hack began in 1990 as an ongoing group effort of the Jogglers, a Western New York wargame group including Philip Viverito, Richard Kohlbacher, e Ed Backer. The purpose was to create an historical, fast play, user friendly set of wargames rules dealing con the ancient period. Since 1990 Classical Hack has been played at all major east coast conventions. Initially, the rules were designed as individual volumes, including Classical Hack I, Classical Hack II, e Classical Hack III. This was done in order to preserve the historical authenticity of each period. The Jogglers had grown tired of pitting Superman against Mighty Mouse, i.e. Romans of Caesar’s time against Darius’ Persians e Medes. While realizing that every wargamer has different needs e desires, especially in tournament play, the Jogglers decided to take a different direction, that being period specific play.

The rules have been set down con the core rules for things like movement e shooting. To adjust for the differences in the quattro different periods there are quattro "Period Play" sections. Each section is adjusted to reflect the abilities of the armies within their own time. To facilitate this, there are also sections on "Special Tactics", "People on the Fringe", "Beast, Vehicles, e Machines", e "Army Formations", in addition to the period specifif charts for melee, shooting, ed other considerations. The rules are not designed o intended for out of period play.


Contenuto

  • Titolo: Classical Hack
  • Epoca: Era Antica
    • Period 1: 600 A.C. to 380 A.C. Persian & Pelepponesian Wars
    • Period 2: 380 A.C. to 100 A.C. Repubblica romana & Enemies
    • Period 3: 100 A.C. to 250 D.C. Early Roman Empire & Enemies
    • Period 4: 250 D.C. to 600 D.C. Late Roman & Byzantine Empires
  • Tipo: Tactical e Grand-Tactical Miniature Wargame
  • Scala del Tempo: 1 turn = 15 to 30 minutes
  • Scala del Terreno: 1:1200 (1 inch = 100 feet)
  • Scala del Truppe: 1 figure = 5 to 120 men
  • Basette: same as dba (60 o 40 mm frontages)
  • Autori: Philip J. Viverito, Richard Kohlbacher, Edward Backer
  • Formato: 44-page rule book
  • Lingua: Inglese
  • Casa Editrice: L. M. W. Works, Amherst, NY
  • Pubblicato: 1997

Capitoli

  1. Introduction, 1 page
  2. Basic Needs, 1 page
  3. General Ideas & Scales, 1 page
  4. Building an Army: Characteristics, 1 page
  5. Building an Army: Units, 1 pages
  6. Mixed Mounted Units, 1 page
  7. Commanders & Things, 1 page
  8. Command Stands, 1 page
  9. Optional Play, 1 page
  10. Arranging Terrain, 2 pages
  11. Movement, 4 pages
  12. Shooting, 1 page
  13. Shooting & Morale, 1 page
  14. Morale, 1 page
  15. Melee, 2 pages
  16. Melee, Victory & Special Tactics, 1 page
  17. Special Tactics, 2 pages
  18. People on the Fringe, 1 page
  19. Beast, Vehicles & Machines, 2 pages
  20. Army Formations, 2 pages

Quick Reference Charts e Markers

  • General Period Play Sheet, 1 page
  • Period 1 Play Sheet: 600 A.C. to 380 A.C., 2 pages
  • Period 2 Play Sheet: 380 A.C. to 100 A.C., 2 pages
  • Period 3 Play Sheet: 100 A.C. to 250 D.C., 2 pages
  • Period 4 Play Sheet: 250 A.C. to 600 D.C., 2 pages
  • Melee Caduti Chart
  • Sample Game Markers: Disorder, Rout, Charge, Counter-Charge, Break off, Evade, Rally, Ambush, Pursuit, Testudo
  • Sample Unit Labels for 15 mm e 25 mm Figure Stands

Unit Labels e Status Markers

Classical Hack requires no book keeping, because all relevant unit information is written on a small label attached to the figure stand. Activity e Morale Status Markers are used to indicate charging, counter-charging, evading, pursuing, ambushing, breaking-off, e rallying units. Rout e disorder markers show the current unit morale status. Sample markers are included in the rules e may be photocopied onto cardboard. Most players will want to use sculpted status markers, however, to achieve a more pleasing look on the table-top.

Hidden Units

Deployment is done sequentially, first one player lays out his army e then the other. Units hidden inside woods o gullies, behing hills o dunes, are considered to be in an ambush position e need not be set up on the table. The owning player marks the positions of hidden units on his map, e reveals them when an ambush is sprung.

Mixed Units

When mixed units are used, the higher morale class e heavier type unit deploys in the front rank. When more than 50 percent of the front rank troops have become caduti, the unit drops to the lower morale class ed unit type. The rules also cover mounted mixed units like equitata light cavalleria con attached fanteria of Period 3, circa 50 A.C. Equitata units are deployed con the mounted elements in the front rank. The entire unit moves at mounted speed. When in ambush position, the mounted e dismounted elements of an equitata fight separately.

Commanders e Command Control

Commanders are based individually, con an escort, o attached to a unit stand. Army commanders e their subordinates may be rated from cowardly, o incompetent to brave o beloved by their men. Commanders attached to a unit may not leave it at any time, con certain exceptions listed in the Risk to Commander table which regulates commander caduti from shooting o melee. Unattached commanders o subordinate commanders con an escort may join routing units in an attempt to stop the rout. If a commander is killed, his entire command may retire. The Risk to Commander table provides ten unique e realistic command caduti results, ranging from a light wound which angers the commander e provides a +1 bonus for the next melee round, to a kill result which compels the commander’s guard to fight to the last man.

Just like an ancient commander cannot cruise around the battlefield, rallying troops here e supporting melees there, his command control options are limited. Non-Roman close order foot, fanatic, scythed chariots, elephants, ed elite/personal follower units may not voluntarily break off from melee, except under the death of commander rule. Other involuntary actions include pursuit, retirement e rout moves. Target priorities dictate that shooters will fire at charging opponents, enemy units which caused caduti this turn o last, o enemy in range, in that order.

Special Tactics e Army Formations

The special tactics section covers Theban Sacred Band units, Imperial Alexandrian kontos-armed shock cavalleria, Imperial Alexandrian e Roman pass through tactics against elephant e chariot attacks, Roman testudos, Byzantine shock cavalleria, shieldwalls, fanatics, horse archers, mounted skirmishers, ed equitata mounted mixed units. The People on the Fringe section covers special tactics of tribal armies, clans e warbands.

The Army Formations section explains the typical deployment of Spartan e Persian armies ca. 480 A.C., the Imperial Macedonien Army ca. 325 A.C., Roman Legion ca. 214 A.C., Roman e Celtic armies ca. 50 A.C., Late Roman Army ca. 357 D.C., e Byzantine Army ca. 530 D.C.

Beast, Vehicles & Machines

This section deals con Celtic chariots, scythed chariots, elephants, bolt e stone throwing balista artiglieria, e boats. Celtic chariots cannot charge close order foot frontally, unless the enemy is disordered, but chariot riders may dismount e continue their charge on foot.

Trovatore di Avversari

Please join our Miniatures Forum to find fellow giocatori wargame in your area who share your interest in the Ancient period of warfare. Il Miniatures Forum è una rete sociale per modellisti, giocatori wargame, e collezionisti di soldatini.

Classical Hack is easy to learn e fun to play. Special tactics e the limitations of command control create the unique in-period look e feel of these rules. Classical Hack is compatibile con foot e mounted soldatini based for dba o dbm. Boardgames e campaign rules from other publishers may be used to run Classical Hack campaigns.

Domande più frequenti

Per ulteriori informazioni, per favore contatta la redazione di Rivista Military Miniatures nel Miniatures Forum.

Regolamenti di Wargame


Mail Adresse – Pubblicato: 17.10.2006 – Aggiornato:
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