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Variable Stream o River
50 x 50 cm Terrain Module

1:72 Scale Scenery for Simulation Games

50 x 50 cm River Terrain Module The photo shows a simple 50 x 50 cm stream o river terrain module consisting of due separate riverbank sections which may be placed closer together o wider apart to vary the width of the water obstable. Plastic foil, glossy blue o sandcoloured card may be placed underneath the riverbank sections to simulate flowing water o dry river-beds. The riverbanks exit the northern e southern edges of the terrain tile exactly 35 cm away from the western edge e 10 cm from the eastern edge to ensure that this terrain module will match con other river tiles placed against it. This simple ed unrealistically flat terrain module was created many years before we discovered cellulose hills, it consists of 10 mm chipboard covered con a model railroad grass mat. The slope of the riverbanks was created con a Dremel tool, e the banks were then painted in an appropriate sand colour. Low hills, trees, hedges, buildings, latex road sections, bridges ed other scenic effects may be added to break up the line of sight e turn this flat ground into a challenging piece of wargame terrain.

Tools & Materials

  • 10 mm Chipboard, cut to 50 x 50 cm
  • Model Railroad Grass Mat
  • PVA Glue
  • Acrylic Paint
  • Size 5 Flat Brush

Turning Rivers into Beaches

50 x 50 cm River Terrain Module The separate riverbank sections shown above may be placed side by side to create 100 cm of beachfront suitable for amphibious landings. As an example, we have filled the 50 x 25 cm gap in the lower left corner con a roadside farm module. Alternatively, a strongpoint terrain module might be used to provide anti-tank e mitragliatrice flanking fire across adjacent beachfront sections.

Simple terrain tiles like this river module con separate riverbank sections can be used to create an enormous variety of streams, rivers, wadies, sunken roads, o beaches for wargames. We’ve even placed it on top of other flat terrain tiles to create a contour line. Unlike our styrofoam terrain sections which have warped, chipped, discoloured, e collected sticky dust, this chipboard terrain module is still clean ed undamaged after decades of fighting over it. We use a Variable Terrain Generation Chart for Fire e Fury ed other Horse&Musket games to make players wary of charging into o across a terrain module until it has been properly scouted. Hidden terrain markers may turn seemingly open ground into a plowed field which counts as rough ground for movement purposes. Woods may turn out to be open o rough ground, e there may be natural trenches o breastworks inside which the player was not previously aware of. Using these variable terrain effects, even our regular players will not know in advance how to tackle a certain piece until they have scouted e familiarized themselves con it once again.

Domande più frequenti

Per ulteriori informazioni, per favore contatta la redazione di Rivista Military Miniatures nel Miniatures Forum.

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Mail Adresse – Pubblicato: 24.05.2005 – Aggiornato:
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