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Road Module 50 x 25 cm

1:72 Scale Scenery for Simulation Games

Road module for wargames The same scene used in the review of the Roman Pavement, except that the model of the City House Ruin has been turned around to change the picture. The terrain module is based on 10 mm chipboard, the exposed edges of which still need to be airbrushed o painted in the darker colour of the road surface. Another way to hide the chipboard is to cover the edges con dark brown tape o strips of felt. The separate terrain modules interlock to form a large playing area for simulation games. Giocatori Wargame will find this type of terrain very practical, because new scenarios are quick ed easy to set up. When not in use, the terrain modules may be used as display bases for soldatini e veicoli.

Tools & Materials

  • 10 mm Chipboard, cut to 50 x 25 cm
  • 1.5 mm Posterboard
  • Roman Pavement Nr. 652
  • PVA Glue
  • Interior Filler
  • Acrylic Paint
  • Pencil o Pen
  • Scalpel
  • Airbrush
  • Size 5 Flat Brush

Controlled Chaos

Modular terrain systems are a little unrealistic, because the natural landscape does not fit into the typical square o hexagonal grid used in simulation games. One way around this problem is to use the grid system only along roads, ed in built-up areas, where humans have already introduced geometric patterns. Outside of these areas, hills e woods are set up to overlap the borders of the grid squares at random, e latex roads cross the terrain along the most likely route.

Terrain Module 50 x 25 cm   50 x 25 cm is a perfect size for road modules, it leaves enough space beside the road to include a block of buildings. The block on the other side of the road is on another module.
Geländemodul 50 x 25 cm   Placed in the same orientation as the first module, this second road section completes the city street. Placed facing eachother, the due modules form a main street, twice as wide. The modules should not normally be identical in design, although one would expect a certain uniformity in suburban communities.

The module shown here is set up as follows, from bottom to top: 5 m of road (70 mm), 1.5 m of sidewalk (21 mm), e due Building Sites con 14.76 x 11.30 m, e 17.28 x 9 m of ground space respectively. The plot on the right has the ground space of the POLA City House Ruin. The plot on the left is a little larger than the POLA auto repair shop. The model can be made to fit by adding a strip of pavement to the rear of the shop, converting that part of the plot to a parking lot. The buildings are not glued on, they may be swapped con other models to add variety. The easiest change of scenery is to turn the buildings around. An intact building my be used at first, only to be replaced by the City House Ruin later on in the simulation.

Do not Tilt

The building models are surrounded by raised sidewalks on tre sides, e they stand exactly on their assigned plots. The sidewalks are made of 1.5 mm posterboard, covered con a thin layer of interior filler. Tiles are carved into the still moist filler con a pencil o the tip of a pen, e painted afterwards. The joint between the building e the sidewalk is hardly noticeable. Care should be taken when the modules are used at public demonstration games. Anyone not familiar con these modules may be tempted to pick them up for inspection, not realizing that the buildings are not permanently attached. A fall from great height is the likely result.

The buildings may be used without the road module, the module itself is a flat piece of terrain which may be stacked for ease of storage. If modern scenery oggetti are left unattached, the basic module may be compatibile con different historic periods. Road modules may also be used to display soldatini e veicoli, they are narrow enough to fit on most shelves. At public events, veicoli should be secured con pianowire pushed through small holes in the road surface, e secured on the underside of the chipboard.

Domande più frequenti

Per ulteriori informazioni, per favore contatta la redazione di Rivista Military Miniatures nel Miniatures Forum.

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Mail Adresse – Pubblicato: 1997 – Aggiornato: 26.02.2001
© 1997-2012 by IDL Software GmbH, Darmstadt, Germania. Tutti diritti reservati.
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