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Programmed Wargames Scenarios
by Charles Stewart Grant

Programmed Wargames Scenarios by Charles Stewart Grant When Charles Stewart Grant completed Scenarios for Wargames he promised himself that he would not produce a similar book, at least for some time o years. He certainly did not want to end up like so many films con a second-rate sequel. The idea of Scenarios 2, Scenarios 83 o even Son of Scenarios was absolutely abhorrent to him. It was therefore con some surprise e doubt he greeted Phil Barker’s suggestion that there was scope for a Scenarios Book concerning a programmable solo commander’s opposition, pre-prepared orders ed even some degree of "in battle" response. Well, a couple of letters from Phil were sufficiently pursuasive for Charles S. Grant to sit down e draft an outline e consider the possibilities. The more he played con the ideas the more interested he became. The original suggestion was for a book based on one wargame period; Grant wanted to cover all periods. The first thoughts were of a playing force ed a programmed force but on reflection, could instructions for playing o programming each side be written so that they could both be played, both be programmed, or, one played ed one programmed? Scenarios con much in them would inevitably mean longer scenarios e less in a book; how could they be varied, perhaps in terrain e forces, to provide a wide variation in options? All these ed other factors led in turn to a list of aims o targets which the author wanted to achieve.

Aims

  1. To produce a number of scenarios which would enable the solo wargamer to take on a realistic, relatively unknown but responsive enemy.
  2. To enable the solo player to command one side against a programmed enemy o to play a game con both sides programmed.
  3. To enable the scenarios to be played by the conventional due o more player giocatori wargame e be different in essence from those in the first book.
  4. To provide a system of forces which gave details of sides for Ancients, Horse & Musket e Modern versions of each scenario.
  5. To provide a selection of slightly different forces for each scenario, whatever the choice of period e yet retain the approximate balance between both sides to provide a balanced game.
  6. To provide a system of terrain o map selection for each scenario which, while retaining the basic terrain requirements of the setting, provided a wide variety of different maps.
  7. To provide a system which would enable a solo wargamer to fight an enemy whose initial dispositions, orders e responses to battlefield events were not known to the player beforhand.
  8. To provide a wide but realistic range of programmed deployment, orders e responses for the programmed enemy.
  9. To provide the option of a third force o local population which could be used in most, if not all, scenarios.

With these major aims in mind the systems which are described in the chapters which follow, were evolved. There is little that is "original" in wargaming e doubtless some of the ideas the author has used have been thought of before; nevertheless, to the best of his knowledge, quite a lot of what follows will be different o new to the reader. As a word of caution then, the author would recommen that the explanatory chapters are read prudentamente before the wargamer embarks on a scenario.

The scenarios themselves all into 3 categories. These are "Attack e Defence", "Confrontation" e "Mini-Campaigns".

Contenuto

  • Titolo: Programmed Wargames Scenarios
  • Epoca: Era Antica al Modernità
  • Tipo: Compilation of Wargame Scenario
  • Scala del Tempo: n.a.
  • Scala del Terreno: n.a.
  • Scala del Truppe: units
  • Autori: Charles Stewart Grant
  • Formato: 141-page scenario book
  • Lingua: Inglese
  • Casa Editrice: Wargames Research Group, Goring-by-Sea, England
  • Pubblicato: 1983

Capitoli

  1. Introduction
  2. The Maps
  3. The Forces
  4. The Enemy
  5. Characters e Chance
  6. The Local Population - A Third Force
  7. The Scenario Layout
  8. The Scenarios
    1. Hill Line Defence
    2. Broken Ground
    3. Pass Clearance
    4. Holding Action
    5. The Weak Flank
    6. Crossing Point
    7. Due Sides of a River
    8. Fighting Through
    9. Island Stand
    10. The Alliance
    11. Crossroads
    12. Area Ambush
    13. Counter Ambush
    14. Forest Passage
    15. Wagon Circle
    16. The Bridge
    17. The Taxman Cometh
    18. A Hasty Blocking Position
  9. Mini-Campaigns
    1. The Expeditionary Force
    2. Reconnaissance by Strength
  10. End Pieces, Afterthoughts e Etceteras
  11. Key to Map Symbols
  12. The Force Lists

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Mail Adresse – Pubblicato: 19.06.2007 – Aggiornato:
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